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  <titleInfo>
    <title>A course in game theory</title>
  </titleInfo>
  <name type="personal">
    <namePart>Osborne, Martin J.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Rubinstein, Ariel</namePart>
  </name>
  <typeOfResource/>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">ii</placeTerm>
    </place>
    <place>
      <placeTerm type="text">London</placeTerm>
    </place>
    <publisher>The MIT Press</publisher>
    <dateIssued>1994</dateIssued>
    <issuance/>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">mal</languageTerm>
  </language>
  <physicalDescription>
    <extent>352p.</extent>
  </physicalDescription>
  <abstract>A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.</abstract>
  <subject>
    <topic>Game Theory</topic>
  </subject>
  <classification authority="udc">658.40353 OSB</classification>
  <identifier type="isbn">9780262650403</identifier>
  <recordInfo>
    <recordCreationDate encoding="marc">260520</recordCreationDate>
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